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Werewolf: The Apocalypse - The Roleplaying Game - Scent of Decay - Chronicle Book
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 Ages:  -- and up 
 Players:  -- 
 Playing Time:  -- mins 
 




Rotting from the inside.

Milton has become a company town, and that company is Pentex. Between the rent-a-cops, the wasp fomori and the malicious spirits life there gets harder every day. Can a single pack of Garou scrape off the rot and turn Milton into territory they actually want to hold?

Scent of Decay presents guidance for character creation and three pre-written stories set in the same small town and scenes which can be included in any Werewolf chronicle:

- The Break Room: A corporate fulfillment center seeks productivity at a terrible human cost
- Shadows on the Prison Walls: A trickster spirit tries to use the Garou for their own ends
- A Pound of Flesh: A rival pack and their patron spirit challenge Milton’s Garou


Features:

- Three pre-written stories that can be run separately or linked together
- Guidance for character creation and session zero, useful for running these stories or any others
- Plug-and-play scenes showing Garou relationships with humans and their world, suitable to drop into any story


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