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Critters at War: Hearts, Parts & Sharks (PREORDER)
Critters at War: Hearts, Parts & Sharks
$33.95
$40.00
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 Ages:   -- and up 
 Players:    -- 
 Playing Time:   -- mins 
 



**PREORDER**

**Description from Air, Land & Sea version**

 

You must carefully deploy your forces across three different theaters of war. At the start of each battle, you're dealt a hand of six cards. Players take turns playing cards one at a time, until all cards have been played — or one player decides to withdraw. The order in which you play your cards is critical, as is whether you play them face up or face down. Playing a card face up triggers its tactical ability, but the card must be played in its corresponding theater. Face-down cards can be played to any theater, but have a strength of only 2 and do not grant tactical abilities.

Sometimes, it may be best to withdraw in order to deny your opponent complete victory as points are awarded at the end of each battle based on the results. The first player to 12 points wins!

New standalone game from the Air, Land & Sea / Critters at War series.

Featuring 3 new theaters of war:
  • special ops;
  • propaganda;
  • technology.

Also introducing a new "Ultimatum card".

Playable with any combination of theaters from either box.


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